unitDef = {
	unitname            = "palisade",
	name                = "Palisade",
	description         = "A wall made of sharpened. It keeps peeps out, at least until they burn it down. Temporary protection measure.",
	buildcostenergy     = 5,
	buildcostmetal      = 5,
	buildtime           = 5,
	category            = "land structure",
	corpse              = "maledead.s3o", --fixme
	footprintx          = 3,
	footprintz          = 3,
	icontype            = "default", 
	levelground         = 0,
	mass                = 100,
	maxdamage           = 100,
	maxslope            = 36,
	objectname          = "palisade.s3o",
	script              = "palis_anim.lua",
	sightdistance       = 50,
	--yardmap             = "coocoooocooc",
}

return lowerkeys({ palisade = unitDef })
